Super Mario 64 Rom Hack Star Road Download
This is a list of games released solely for a specific console. For related lists of other consoles, see Lists of video games. The Nintendo 64 video game console has. Luke Plunkett. Luke Plunkett is a Contributing Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs. Super Mario Star Road is a Rom hack made by Skelux. It was released. Download Link, Not only are all the levels redone using custom graphics (some of which directly come from other Nintendo 64 Games,) but also includes custom music and even custom enemies.
- This is a list of games released solely for a specific console. For related lists of other consoles, see Lists of video games.
The Nintendo 64home video game console has a library of games, which were primarily released in plastic ROM cartridges. Two small indentations on the back of each cartridge allows it to connect or pass through the system's cartridge dustcover flaps.[1] All regions have the same connectors, and region-locked cartridges will fit into the other regions' systems by using a cartridge converter or by simply removing the cartridge's casing.[2] However, the systems are also equipped with lockout chips that will only allow them to play their appropriate games. Both Japanese and North American systems have the same NTSC lockout, while Europe has a PAL lockout. A bypass device such as the N64 Passport or the Datel Action Replay can be used to play import titles, but a few games require an additional boot code before they can be played.[3]
Of the console's 388 official releases, 196 are region-locked to Japan, 296 to North America, and 242 to Europe. The Nintendo 64 was first launched in Japan on June 23, 1996 with Super Mario 64, Pilotwings 64, and Saikyō Habu Shōgi; in North America with Super Mario 64 and Pilotwings 64; and in Europe with Super Mario 64, Pilotwings 64, Star Wars: Shadows of the Empire, and Turok: Dinosaur Hunter. The last game to be published for the system was the North American-locked Tony Hawk's Pro Skater 3 on August 20, 2002. The best-selling game is Super Mario 64 with 11 million units as of May 21, 2003.[4] Regardless of the higher cost of cartridge production and of continued criticism[5][6] over releasing a cartridge-based system,[7][8] the total unit sales of Nintendo 64 software has exceeded the total unit sales of Nintendo GameCube software.[9] The Nintendo 64 library is to date the smallest overall library of game titles on a Nintendo home console.
This list does not include games for Nintendo's 64DD disk drive peripheral. The list is initially organized alphabetically by their English titles or their alphabet conversions; however, it is also possible to sort each column individually. It is arranged with the different titles being listed once for each program that it contains; the various titles are listed by the majority name first. In the case of two English regions bearing a game with different names, the first version is listed first. All English titles are listed first, with an alternate title listed afterward; direct translations of English titles are not used.
Nintendo 64 games[edit]
There are currently 388 games on this list.[a]
Regions released | N+P+J | N+P | N+J | P+J | Unique | Total | Region description |
---|---|---|---|---|---|---|---|
N=North America | 97 | 138 | 11 | 50 | 296 | North America and other NTSC territories. | |
P=PAL | 3 | 4 | 242 | PAL/SECAM territories: much of Europe and Australia. | |||
J=Japan | 11 | 85 | 196 | Japan, Hong Kong and other NTSC-J territories. | |||
Combined | 97 | 138 | 11 | 3 | 139 | 388 |
Title(s) [10][11][12][13] | Year [10][11][14][15] | Developer(s) [14][16] | Publisher(s) [10][11][14][17][18] | Region(s) [10][11][12][13][19] | Genre(s) [10][11][15][18][20][21] |
---|---|---|---|---|---|
1080° Snowboarding | 1998 | Nintendo | Nintendo | JP, NA, PAL | Sports/Snowboarding |
64 Hanafuda: Tenshi no Yakusoku | 1999 | Altron | Altron | JP | Card Game |
64 Ozumo | 1997 | Bottom Up | Bottom Up | JP | Sports/Wrestling/Sumo |
64 Ozumo 2 | 1999 | Bottom Up | Bottom Up | JP | Sports/Wrestling/Sumo |
64 Trump Collection: Alice no Waku Waku Trump World | 1998 | Bottom Up | Bottom Up | JP | Card Game |
Aero Fighters Assault | 1997 | Paradigm Entertainment | Video System | JP, NA, PAL | Simulation/Flight Combat |
AeroGauge | 1997 | Pacific Coast Power & Light | ASCII Entertainment | JP, NA, PAL | Racing/Automobile |
AI Shogi 3 | 1998 | I4 | I4 | JP | Board Game/Strategy |
Aidyn Chronicles: The First Mage | 2001 | H2O Interactive | THQ | NA, PAL | Adventure/Role Playing |
Air Boarder 64 | 1998 | Human Entertainment | Human Entertainment | JP, PAL | Sports/Stunts |
All-Star Baseball 99 | 1998 | Iguana Entertainment | Acclaim Sports | NA, PAL | Sports/Baseball |
All-Star Baseball 2000 | 1999 | Iguana Entertainment | Acclaim Sports | NA, PAL | Sports/Baseball |
All-Star Baseball 2001 | 2000 | High Voltage Software | Acclaim Sports | NA | Sports/Baseball |
All Star Tennis '99 •Yannick Noah All Star Tennis '99FRA | 1999 | Smart Dog | Ubisoft | NA, PAL | Sports/Tennis |
Armorines: Project S.W.A.R.M. | 1999 | Acclaim Studios London | Acclaim Entertainment | NA, PAL | Action/First-Person Shooter |
Army Men: Air Combat | 2000 | The 3DO Company | The 3DO Company | NA | Action/Adventure/3D Shooter |
Army Men: Sarge's Heroes | 1999 | The 3DO Company | The 3DO Company | NA, PAL | Action/Adventure/3D Shooter |
Army Men: Sarge's Heroes 2 | 2000 | The 3DO Company | The 3DO Company | NA | Action/Adventure/3D Shooter |
Asteroids Hyper 64 | 1999 | Syrox Developments | Crave Entertainment | NA | Arcade/Action/Shooter |
Automobili Lamborghini | 1997 | Titus Software | Titus Software Taito | JP, NA, PAL | Racing/Automobile |
Bakuretsu Muteki Bangai-O | 1999 | Treasure | ESP | JP | Action/Adventure |
Bakusho Jinsei 64: Mezase! Resort O | 1998 | Taito | Taito | JP | Board Game |
Banjo-Kazooie | 1998 | Rare | Nintendo | JP, NA, PAL | Adventure/3D Platformer |
Banjo-Tooie | 2000 | Rare | Nintendo | JP, NA, PAL | Adventure/3D Platformer |
Bass Hunter 64 | 1999 | Gear Head Entertainment | Take-Two Interactive | NA, PAL | Sports/Fishing |
Bass Masters 2000 | 1999 | Mass Media | THQ | NA | Sports/Fishing |
Bass Rush: ECOGEAR PowerWorm Championship | 2000 | Visco Corporation | Visco Corporation | JP | Sports/Fishing |
Batman Beyond: Return of the Joker •Batman of the Future: Return of the JokerPAL | 2000 | Kemco | Ubisoft | NA, PAL | Action/Adventure |
BattleTanx | 1998 | The 3DO Company | The 3DO Company | NA | Simulation/Tank Combat |
BattleTanx: Global Assault | 1999 | The 3DO Company | The 3DO Company | NA, PAL | Simulation/Tank Combat |
Battlezone: Rise of the Black Dogs | 2000 | Climax Group | Crave Entertainment | NA | Simulation/Tank Combat |
Beetle Adventure Racing! •HSV Adventure RacingAUS | 1999 | Paradigm Entertainment | Electronic Arts | JP, NA, PAL | Racing/Automobile/Adventure |
Big Mountain 2000 | 1998 | Eutechnyx | SouthPeak Games | JP, NA | Racing |
Bio F.R.E.A.K.S. | 1998 | Saffire Corporation | Midway | NA, PAL | Arcade/Fighting |
Blast Corps | 1997 | Rare | Nintendo | JP, NA, PAL | Strategy/Demolition |
Blues Brothers 2000 | 2000 | Player 1 | Titus Software | NA, PAL | Adventure/3D Platformer |
Body Harvest | 1998 | DMA Design | Midway | NA, PAL | Action/Adventure/3D shooter |
Bomberman 64 | 1997 | Hudson Soft | Nintendo | JP, NA, PAL | Adventure/Puzzle |
Bomberman 64 | 2001 | Racjin | Hudson Soft | JP | Arcade/Action/Puzzle |
Bomberman 64: The Second Attack | 1999 | Hudson Soft | Vatical Entertainment | JP, NA | Action/Adventure |
Bomberman Hero | 1998 | Hudson Soft | Nintendo | JP, NA, PAL | Action/Adventure/3D Platformer |
Bottom of the 9th | 1999 | Konami | Konami | NA | Sports/Baseball |
Brunswick Circuit Pro Bowling | 1999 | Point of View | THQ | NA | Sports/Bowling |
Buck Bumble | 1998 | Argonaut Software | Ubi Soft | JP, NA, PAL | Action/Adventure/Shooter |
A Bug's Life | 1999 | Traveller's Tales | Activision | NA, PAL | Adventure/3D Platformer |
Bust-A-Move '99 •Bust-A-Move 3 DXPAL | 1999 | Distinctive Developments | Acclaim Entertainment | JP, NA, PAL | Arcade/Action/Puzzle |
Bust-A-Move 2: Arcade Edition | 1998 | Probe Entertainment | Acclaim Entertainment | NA, PAL | Arcade/Action/Puzzle |
California Speed | 1999 | Midway | Midway | NA | Racing/Automobile |
Carmageddon 64 | 2000 | Software Creations | Titus Software (NA) Sales Curve Interactive (EU) | NA, PAL | Racing/Battle |
Castlevania | 1999 | Konami | Konami | JP, NA, PAL | Adventure/3D Platformer |
Castlevania: Legacy of Darkness | 1999 | Konami | Konami | JP, NA, PAL | Adventure/3D Platformer |
Centre Court Tennis | 1998 | Hudson Soft | BigBen Interactive Hudson Soft | JP, PAL | Sports/Tennis |
Chameleon Twist | 1997 | Japan System Supply | Sunsoft | JP, NA, PAL | Adventure/3D Platformer |
Chameleon Twist 2 | 1999 | Japan System Supply | Sunsoft | JP, NA, PAL | Adventure/3D Platformer |
Charlie Blast's Territory | 1999 | Realtime Associates | Kemco | NA, PAL | Strategy/Puzzle |
Chopper Attack | 1998 | SETA | Midway SETA | JP, NA, PAL | Simulation/Helicopter/Shooter |
Choro Q 64 2: Hachamecha Grand Prix Race | 1999 | Locomotive Games | Takara | JP | Racing/Battle |
Chokukan Night: Pro Yakyu King | 1996 | Genki | Imagineer | JP | Sports/Baseball |
Chokukan Night: Pro Yakyu King 2 | 1999 | Genki | Imagineer | JP | Sports/Baseball |
ClayFighter 63⅓ | 1997 | Interplay Productions | Interplay Productions | NA, PAL | Arcade/Fighting |
ClayFighter Sculptor's Cut | 1998 | Interplay Productions | Interplay Productions | NA | Arcade/Fighting |
Command & Conquer | 1999 | Westwood Studios | Nintendo | NA, PAL | Strategy/Real-time |
Conker's Bad Fur Day | 2001 | Rare | Rare, THQ (EU) | NA, PAL | Action/Adventure/3D Platformer |
Cruis'n Exotica | 2000 | Gratuitous Games | Midway | NA | Racing/Automobile |
Cruis'n USA | 1996 | Midway | Nintendo | NA, PAL | Racing/Automobile |
Cruis'n World | 1998 | Midway | Nintendo | NA, PAL | Racing/Automobile |
Custom Robo | 1999 | Noise | Nintendo | JP | Arcade/Fighting/Robots |
Custom Robo V2 | 2000 | Noise | Nintendo | JP | Arcade/Fighting/Robots |
CyberTiger | 2000 | Saffire Corporation | EA Games | NA, PAL | Sports/Golf |
Daikatana | 2000 | Kemco | Kemco | JP, NA, PAL | Action/First-Person Shooter |
Dance Dance Revolution Disney Dancing Museum | 2000 | Konami | Konami | JP | Arcade/Dancing Skills |
Dark Rift | 1997 | Kronos Digital | Vic Tokai | JP, NA, PAL | Arcade/Fighting |
Densha de Go! 64 | 1999 | Taito | Taito | JP | Simulation/Train |
Derby Stallion 64 | 1999 | Parity Bit | Media Factory | JP | Sports/Horse Racing |
Destruction Derby 64 | 1999 | Looking Glass Studios | THQ | NA, PAL | Racing/Battle |
Dezaemon 3D | 1998 | Athena | Athena | JP | Action/2D Shooter |
Diddy Kong Racing | 1997 | Rare | Rare | JP, NA, PAL | Racing/Adventure/Battle |
Donald Duck: Goin' Quackers •Donald Duck's Quack AttackPAL | 2000 | Ubi Soft Casablanca | Ubi Soft | NA, PAL | Adventure/3D Platformer |
Disney's Tarzan | 2000 | Eurocom | Activision | NA, PAL | Adventure/3D Platformer |
Donkey Kong 64 | 1999 | Rare | Nintendo | JP, NA, PAL | Action/Adventure/3D Platformer |
Doom 64 | 1997 | Midway | Midway | JP, NA, PAL | Action/First-Person Shooter |
Doraemon: Nobita to Mittsu no Seireiseki | 1997 | Epoch | Epoch | JP | Adventure/3D Platformer |
Doraemon 2: Nobita to Hikari no Shinden | 1998 | Epoch | Epoch | JP | Adventure/3D Platformer |
Doraemon 3: Nobita no Machi SOS! | 2000 | Epoch | Epoch | JP | Adventure/3D Platformer |
Dobutsu no Mori | 2001 | Nintendo | Nintendo | JP | Simulation/Living/Social |
Dr. Mario 64 | 2001 | Nintendo | Nintendo | NA | Arcade/Action/Puzzle |
Dual Heroes | 1998 | Produce! | Hudson Soft, Electro Brain (NA) | JP, NA, PAL | Arcade/Fighting |
Duck Dodgers Starring Daffy Duck •Daffy Duck starring as Duck DodgersPAL | 2000 | Paradigm Entertainment | Infogrames | NA, PAL | Adventure/3D Platformer |
Duke Nukem 64 | 1997 | Eurocom | GT Interactive Software | NA, PAL | Action/First-Person Shooter |
Duke Nukem: Zero Hour | 1999 | Eurocom | GT Interactive Software | NA, PAL | Action/Adventure/3D Shooter |
Earthworm Jim 3D | 1999 | VIS Entertainment | Rockstar Games (NA), Interplay Entertainment (EU) | NA, PAL | Action/Adventure/3D Platformer |
ECW Hardcore Revolution | 2000 | Acclaim Studios Salt Lake City | Acclaim Entertainment | NA, PAL | Sports/Wrestling |
Eiko no Saint Andrews | 1996 | SETA | SETA | JP | Sports/Golf |
Elmo's Letter Adventure | 1999 | Realtime Associates | NewKidCo | NA | Learning/Mini games |
Elmo's Number Journey | 1999 | Realtime Associates | NewKidCo | NA | Learning/Mini games |
Excitebike 64 | 2000 | Left Field Productions | Nintendo | JP, NA, PAL | Racing/Simulation/Motorcycle |
Extreme-G | 1997 | Probe Entertainment | Acclaim Entertainment | JP, NA, PAL | Racing/Battle |
Extreme-G 2 | 1998 | Probe Entertainment | Acclaim Entertainment | JP, NA, PAL | Racing/Battle |
F-1 World Grand Prix | 1998 | Paradigm Entertainment | Nintendo | JP, NA, PAL | Racing/Grand Prix |
F-1 World Grand Prix II | 2000 | Paradigm Entertainment | Video System | PAL | Racing/Grand Prix |
F-Zero X | 1998 | Nintendo | Nintendo | JP, NA, PAL | Racing/Battle |
F1 Pole Position 64 | 1997 | Human Entertainment | Ubi Soft | JP, NA, PAL | Racing/Grand Prix |
F1 Racing Championship | 2000 | Ubi Soft | Ubi Soft | PAL, BR | Racing/Grand Prix |
Famista 64 | 1997 | Namco | Namco | JP | Sports/Baseball |
FIFA '99 | 1998 | EA Canada | EA Sports | NA, PAL | Sports/Soccer |
FIFA: Road to World Cup 98 | 1997 | EA Canada | EA Sports | JP, NA, PAL | Sports/Soccer |
FIFA Soccer 64 •FIFA 64PAL | 1997 | EA Canada | EA Sports | NA, PAL | Sports/Soccer |
Fighters Destiny | 1998 | Imagineer | Ocean Software, Infogrames Multimedia | JP, NA, PAL | Arcade/Fighting |
Fighter Destiny 2 | 2000 | Imagineer | SouthPeak Games | JP, NA | Arcade/Fighting |
Fighting Force 64 | 1999 | Core Design | Crave Entertainment | NA, PAL | Action/Adventure/Fighting |
Flying Dragon | 1998 | Culture Brain | Natsume | JP, NA, PAL | Arcade/Fighting |
Forsaken 64 •ForsakenPAL | 1998 | Iguana UK | Acclaim Entertainment | NA, PAL | Action/Adventure/3D Shooter |
Fox Sports College Hoops '99 | 1998 | Z-Axis | Fox Sports Interactive | NA | Sports/Basketball |
G.A.S.P!! Fighters' NEXTream •Deadly ArtsNA | 1998 | Konami | Konami | JP, NA, PAL | Arcade/Fighting |
Gauntlet Legends | 1998 | Midway | Midway | JP, NA, PAL | Action/Adventure/Hack and Slash |
Getter Love!! | 1998 | Hudson Soft | Hudson Soft | JP | Simulation/Social |
Gex 3: Deep Cover Gecko | 1999 | Gratuitous Games | Crave Entertainment | NA, PAL | Adventure/3D Platformer |
Gex 64: Enter the Gecko | 1998 | Realtime Associates | Midway Games | NA, PAL | Adventure/3D Platformer |
Glover | 1998 | Interactive Studios | Hasbro Interactive, Nintendo (EU) | NA, PAL | Adventure/3D Platformer |
Goemon Mononoke Sugoroku | 1998 | Konami | Konami | JP | Board Game/Mini games |
Goemon's Great Adventure •Mystical Ninja 2: Starring GoemonPAL | 1998 | Konami | Konami | JP, NA, PAL | Adventure/2D Platformer |
Golden Nugget 64 | 1998 | Westwood Studios | Electronic Arts | NA | Gambling/Casino |
GoldenEye 007 | 1997 | Rare | Nintendo | JP, NA, PAL | Action/First-Person Shooter |
GT 64: Championship Edition | 1998 | Imagineer | Ocean Software Infogrames Multimedia Imagineer | JP, NA, PAL | Racing/Automobile |
Hamster Monogatari 64 | 2001 | Culture Brain | Culture Brain | JP | Simulation/Role Playing/Mini games |
Harvest Moon 64 | 1999 | Toy Box Creative | Natsume | JP, NA | Simulation/Role Playing/Farming |
Heiwa Pachinko World 64 | 1997 | Shouei System | Shouei System | JP | Gambling/Pachinko |
Hercules: The Legendary Journeys | 2000 | Player 1 | Titus Software | NA, PAL | Action/Adventure |
Hexen | 1997 | Software Creations | GT Interactive Software | JP, NA, PAL | Action/First-Person Shooter |
Hey You, Pikachu! | 1998 | Ambrella | Nintendo | JP, NA | Simulation/Life |
Hot Wheels Turbo Racing | 1999 | Stormfront Studios | Electronic Arts | NA, PAL | Racing/Stunt |
Hybrid Heaven | 1999 | Konami | Konami | JP, NA, PAL | Action/Adventure |
Hydro Thunder | 2000 | Eurocom | Midway | NA, PAL | Racing/Speed boat |
Ide Yosuke no Mahjong Juku | 2000 | SETA | SETA | JP | Gambling/Mahjong |
Iggy's Reckin' Balls | 1998 | Iguana Entertainment | Acclaim Entertainment | JP, NA, PAL | Racing/Battle |
Indiana Jones and the Infernal Machine | 2000 | Factor 5 | LucasArts | NA | Adventure/Action/3D Platformer |
Indy Racing 2000 | 2000 | Paradigm Entertainment | Infogrames | NA | Racing/Automobile |
International Superstar Soccer '98 | 1998 | Konami | Konami | JP, NA, PAL | Sports/Soccer |
International Superstar Soccer 2000 | 1999 | Konami | Konami | JP, NA, PAL | Sports/Soccer |
International Superstar Soccer 64 | 1996 | Konami | Konami | JP, NA, PAL | Sports/Soccer |
International Track & Field 2000 •International Track & Field: Summer GamesPAL | 2000 | Konami | Konami | JP, NA, PAL | Sports/Track and Field |
Itoi Shigesato no Bass Tsuri No. 1 | 2000 | HAL Laboratory | Nintendo | JP | Sports/Fishing |
J-League Dynamite Soccer 64 | 1997 | A-Max | Imagineer | JP | Sports/Soccer |
J-League Eleven Beat 1997 | 1997 | Hudson Soft | Hudson Soft | JP | Sports/Soccer |
J. League Live 64 | 1997 | Electronic Arts | Electronic Arts | JP | Sports/Soccer |
J-League Tactics Soccer | 1999 | ASCII Entertainment | ASCII Entertainment | JP | Sports/Soccer |
Jango Simulation Mahjong-do 64 | 1998 | Konami | Konami | JP | Gambling/Mahjong |
Jeopardy! | 1998 | GameTek | GameTek | NA | Game Show |
Jeremy McGrath Supercross 2000 | 2000 | Acclaim Studios Salt Lake City | Acclaim Sports | NA, PAL | Racing/Motorcycle |
Jet Force Gemini | 1999 | Rare | Rare | JP, NA, PAL | Action/Adventure |
Jikkyo GI Stable | 1999 | Konami | Konami | JP | Sports/Horse Racing |
Jikkyou World Soccer 3 | 1997 | Konami | Konami | JP | Sports/Soccer |
Jikkyo Powerful Pro Yakyu 4 | 1997 | Konami | Konami | JP | Sports/Baseball |
Jikkyo Powerful Pro Yakyu 5 | 1998 | Konami | Konami | JP | Sports/Baseball |
Jikkyo Powerful Pro Yakyu 6 | 1999 | Konami | Konami | JP | Sports/Baseball |
Jikkyo Powerful Pro Yakyu 2000 | 2000 | Konami | Konami | JP | Sports/Baseball |
Jikkyo Powerful Pro Yakyu Basic-ban 2001 | 2001 | Konami | Konami | JP | Sports/Baseball |
Jinsei Game 64 | 1999 | Takara | Takara | JP | Board Game |
Ken Griffey, Jr.'s Slugfest | 1999 | Angel Studios | Nintendo | NA | Sports/Baseball |
Killer Instinct Gold | 1996 | Rare | Nintendo | NA, PAL | Arcade/Fighting |
Kira tto Kaiketsu! 64 Tanteidan | 1999 | Pandora Box | Imagineer | JP | Adventure/Detective/Puzzle |
Kirby 64: The Crystal Shards | 2000 | HAL Laboratory | Nintendo | JP, NA, PAL | Adventure/2D Platformer |
Knife Edge: Nose Gunner •Knife EdgePAL | 1998 | Kemco | Kemco | JP, NA, PAL | Action/3D Rail Shooter |
Knockout Kings 2000 •Box Champions 2000GER | 1999 | Black Ops Entertainment | Electronic Arts | NA, PAL | Sports/Boxing |
Kobe Bryant in NBA Courtside | 1998 | Left Field Productions | Nintendo | NA, PAL | Sports/Basketball |
Last Legion UX | 1999 | Yuke's | Hudson Soft | JP | Arcade/Fighting/Robots |
The Legend of Zelda: Majora's Mask | 2000 | Nintendo | Nintendo | JP, NA, PAL | Action/Adventure |
The Legend of Zelda: Ocarina of Time | 1998 | Nintendo | Nintendo | JP, NA, PAL | Action/Adventure |
LEGO Racers | 1999 | High Voltage Software | Lego Media | NA, PAL | Racing/Battle |
Lode Runner 3-D | 1999 | Big Bang | Infogrames | JP, NA, PAL | Adventure/Strategy/Puzzle |
Mace: The Dark Age | 1997 | Midway | Midway | NA, PAL | Arcade/ 3D Fighting |
Madden Football 64 | 1997 | Electronic Arts | Electronic Arts | NA, PAL | Sports/American Football |
Madden NFL 99 | 1998 | Electronic Arts | Electronic Arts | NA, PAL | Sports/American Football |
Madden NFL 2000 | 1999 | Electronic Arts | Electronic Arts | NA | Sports/American Football |
Madden NFL 2001 | 2000 | Electronic Arts | Electronic Arts | NA | Sports/American Football |
Madden NFL 2002 | 2001 | Electronic Arts | Electronic Arts | NA | Sports/Rugby/American Football |
Magical Tetris Challenge | 1999 | Capcom | Capcom, Activision (EU) | JP, NA, PAL | Arcade/Action/Puzzle |
Mahjong 64 | 1997 | Chat Noir | Koei | JP | Simulation/Gambling |
Mahjong Horoki Classic | 1997 | Imagineer | Imagineer | JP | Simulation/Gambling |
Mahjong Master | 1996 | Konami | Konami | JP | Simulation/Gambling |
Major League Baseball Featuring Ken Griffey, Jr. | 1998 | Angel Studios | Nintendo | NA, PALAUS | Sports/Baseball |
Mario Golf | 1999 | Camelot | Nintendo | JP, NA, PAL | Sports/Golf |
Mario Kart 64 | 1996 | Nintendo | Nintendo | JP, NA, PAL | Racing/Battle |
Mario no Photopi | 1998 | Tokyo Electron | Tokyo Electron | JP | Photography/Puzzle |
Mario Party | 1998 | Hudson Soft | Nintendo | JP, NA, PAL | Board Games |
Mario Party 2 | 1999 | Hudson Soft | Nintendo | JP, NA, PAL | Board Games |
Mario Party 3 | 2000 | Hudson Soft | Nintendo | JP, NA, PAL | Board Games |
Mario Tennis | 2000 | Camelot | Nintendo | JP, NA, PAL | Sports/Tennis |
Masters '98: Haruka Naru Augusta | 1997 | T&E Soft | T&E Soft | JP | Sports/Golf |
Mega Man 64 | 2000 | Capcom | Capcom | JP, NA | Action/Adventure |
Michael Owen's WLS 2000 •Mia Hamm 64 SoccerNA •RTL World League Soccer 2000GER •Telefoot Soccer 2000FRA | 2000 | Silicon Dreams Studio | THQ SouthPeak Games | NA, PAL | Sports/Soccer |
Mickey's Speedway USA | 2000 | Rare | Nintendo | JP, NA, PAL | Racing/Battle |
Micro Machines 64 Turbo | 1999 | Codemasters | Midway | NA, PAL | Racing/Battle |
Midway's Greatest Arcade Hits: Volume 1 | 2000 | Digital Eclipse | Midway | NA | Arcade/Compilation |
Mike Piazza's Strike Zone | 1998 | Devil's Thumb Entertainment | GT Interactive | NA | Sports/Baseball |
Milo's Astro Lanes | 1998 | Player 1 | Crave Entertainment | NA, PAL | Sports/Bowling |
Mischief Makers | 1997 | Treasure | Nintendo | JP, NA, PAL | Action/Adventure/2D Platformer |
Mission: Impossible | 1998 | Infogrames Multimedia | Ocean Software, Infogrames Multimedia | NA, PAL | Action/Adventure |
Monaco Grand Prix •Monaco Grand Prix: Racing Simulation 2PAL •Racing Simulation: Monaco Grand PrixUK •Racing Simulation 2GER | 1999 | Ubisoft | Ubisoft | NA, PAL | Racing/Automobile |
Monopoly | 1999 | Mind's Eye Productions | Hasbro Interactive | NA | Board Games |
Monster Truck Madness 64 | 1999 | Edge of Reality | Rockstar Games | NA, PAL | Racing/Automobile/Off Road |
Morita Shogi 64 | 1998 | SETA | SETA | JP | Board Game/Strategy |
Mortal Kombat 4 | 1998 | Eurocom | Midway | NA, PAL | Arcade/Fighting |
Mortal Kombat Mythologies: Sub-Zero | 1997 | Avalanche Software | Midway | NA, PAL | Action/Adventure/2D Fighting |
Mortal Kombat Trilogy | 1996 | Midway | Midway | NA, PAL | Arcade/Fighting |
MRC: Multi-Racing Championship | 1997 | Genki | Ocean Software, Infogrames Multimedia | JP, NA, PAL | Racing/Automobile |
Ms. Pac-Man Maze Madness | 2000 | Mass Media | Namco | NA | Arcade/Adventure/Maze |
Mystical Ninja Starring Goemon | 1997 | Konami | Konami | JP, NA, PAL | Action/Adventure |
Nagano Winter Olympics '98 | 1997 | Konami | Konami | JP, NA, PAL | Sports/Winter Sports |
Namco Museum 64 | 1999 | Mass Media | Namco | NA | Arcade/Compilation |
NASCAR 99 | 1998 | Stormfront Studios | Electronic Arts | NA, PAL | Simulation/Racing/Automobile |
NASCAR 2000 | 1999 | Stormfront Studios | Electronic Arts | NA | Simulation/Racing/Automobile |
NBA Courtside 2: Featuring Kobe Bryant | 1999 | Left Field Productions | Nintendo | NA | Sports/Basketball |
NBA Hangtime | 1997 | Midway | Midway | NA, PAL | Sports/Basketball |
NBA In The Zone '98 •NBA Pro '98PAL | 1998 | Konami | Konami | JP, NA, PAL | Sports/Basketball |
NBA In The Zone '99 •NBA Pro '99PAL | 1999 | Konami | Konami | JP, NA, PAL | Sports/Basketball |
NBA In The Zone 2000 | 2000 | Konami | Konami | NA, PAL | Sports/Basketball |
NBA Jam '99 | 1998 | Iguana Entertainment | Acclaim Sports | NA, PAL | Sports/Basketball |
NBA Jam 2000 | 1999 | Iguana Entertainment | Acclaim Sports | NA, PAL | Sports/Basketball |
NBA Live 99 | 1998 | NuFX | Electronic Arts | NA, PAL | Sports/Basketball |
NBA Live 2000 | 1999 | NuFX | Electronic Arts | NA, PAL | Sports/Basketball |
NBA Showtime: NBA on NBC | 1999 | Eurocom | Midway | NA | Sports/Basketball |
Neon Genesis Evangelion | 1999 | BEC | Bandai | JP | Arcade/Fighting |
New Japan Pro Wrestling: Tohkon Road Brave Spirits | 1998 | Yuke's | Hudson Soft | JP | Sports/Wrestling |
New Japan Pro Wrestling: Tohkon Road Brave Spirits 2, The Next Generation | 1998 | Yuke's | Hudson Soft | JP | Sports/Wrestling |
The New Tetris | 1999 | H2O Entertainment | Nintendo | NA, PAL | Arcade/Action/Puzzle |
NFL Blitz | 1998 | Midway | Midway | NA | Sports/American Football |
NFL Blitz 2000 | 1999 | Midway | Midway | NA | Sports/American Football |
NFL Blitz 2001 | 2000 | Point of View | Midway | NA | Sports/American Football |
NFL Blitz Special Edition | 2001 | Point of View | Midway | NA | Sports/American Football |
NFL Quarterback Club '98 | 1997 | Iguana Entertainment | Acclaim Sports | NA, PAL | Sports/American Football |
NFL Quarterback Club '99 | 1998 | Iguana Entertainment | Acclaim Sports | NA, PAL | Sports/American Football |
NFL Quarterback Club 2000 | 1999 | Iguana Entertainment | Acclaim Sports | NA, PAL | Sports/American Football |
NFL QB Club 2001 | 2000 | High Voltage Software | Acclaim | NA | Sports/American Football |
NHL 99 | 1998 | MBL Research | Electronic Arts | NA, PAL | Sports/Ice Hockey |
NHL Blades of Steel '99 •NHL Pro '99PAL | 1999 | Konami | Konami | NA, PAL | Sports/Ice Hockey |
NHL Breakaway '98 | 1998 | Iguana Entertainment | Acclaim Sports | NA, PAL | Sports/Ice Hockey |
NHL Breakaway '99 | 1998 | Iguana Entertainment | Acclaim Sports | NA, PAL | Sports/Ice Hockey |
Nightmare Creatures | 1998 | Kallisto Technologies | Activision | NA | Action/Adventure |
Nintama Rantaro 64 Game Gallery | 2000 | Culture Brain | Culture Brain | JP | Arcade/Action/Puzzle |
Nuclear Strike 64 | 1999 | Pacific Coast Power & Light | THQ | NA, PAL | Simulation/Flight/3-D Shooter |
Nushi Tsuri 64 | 1998 | Pack-In-Video | Pack-In-Video | JP | Sports/Fishing |
Nushi Tsuri 64: Shiokaze ni Notte | 2000 | VIS Interactive | VIS Interactive | JP | Sports/Fishing |
Off Road Challenge | 1998 | Avalanche Software | Midway | NA, PAL | Racing/Automobile/Off Road |
Ogre Battle 64: Person of Lordly Caliber | 1999 | Quest | Atlus | JP, NA | Role Playing/Strategy |
Olympic Hockey Nagano '98 | 1998 | Treyarch | Midway | JP, NA, PAL | Sports/Ice Hockey |
Onegai Monster | 1999 | Bottom Up | Bottom Up | JP | Battle/Strategy/Training |
Pachinko 365 Nichi | 1998 | SETA | SETA | JP | Gambling/Pachinko |
Paper Mario | 2000 | Intelligent Systems | Nintendo | JP, NA, PAL | Role Playing/Adventure |
Paperboy 64 | 1999 | High Voltage Software | Midway | NA, PAL | Arcade/Action |
Parlor! Pro 64: Pachinko Jikki Simulation | 1999 | Nihon Telenet | Nihon Telenet | JP | Gambling/Pachinko |
PD Ultraman Battle Collection 64 | 1999 | Bandai | Bandai | JP | Battle/Strategy/Role Playing |
Penny Racers | 1999 | Takara | THQ | JP, NA, PAL | Racing/Automobile |
Perfect Dark | 2000 | Rare | Rare | JP, NA, PAL | Action/First-Person Shooter |
PGA European Tour •PGA European Tour GolfPAL | 2000 | Infogrames Sheffield House | Infogrames | NA, PAL | Sports/Golf |
Pilotwings 64 | 1996 | Paradigm Entertainment / Nintendo | Nintendo | JP, NA, PAL | Simulation/Flight |
Pocket Monsters Stadium | 1998 | Nintendo | Nintendo | JP | Battle/Strategy/Training |
Pokémon Puzzle League | 2000 | Nintendo Software Technology | Nintendo | NA, PAL | Arcade/Action/Puzzle |
Pokémon Snap | 1999 | HAL Laboratory | Nintendo | JP, NA, PAL | Shooter/Rail/Photography |
Pokémon Stadium | 1999 | Nintendo | Nintendo | JP, NA, PAL | Battle/Strategy/Training |
Pokémon Stadium 2 | 2000 | Nintendo | Nintendo | JP, NA, PAL | Battle/Strategy/Training |
Polaris SnoCross | 2000 | Vicarious Visions | Vatical Entertainment | NA | Simulation/Snowmobile Racing |
Power League 64 | 1997 | Hudson Soft | Hudson Soft | JP | Sports/Baseball |
Power Rangers Lightspeed Rescue | 2000 | Mass Media | THQ | NA, PAL | Action/Adventure |
The Powerpuff Girls: Chemical X-traction | 2001 | VIS Interactive | BAM! Entertainment | NA | Arcade/Fighting |
Premier Manager 64 | 1999 | Gremlin Interactive | Gremlin Interactive | PAL | Sports/Soccer |
Pro Mahjong Kiwame 64 | 1997 | Athena | Athena | JP | Gambling/Mahjong |
Pro Shinan Mahjong Tsuwamono 64: Janso Battle ni Chosen | 1999 | Culture Brain | Culture Brain | JP | Gambling/Mahjong |
Puyo Puyo Sun 64 | 1997 | Compile | Compile | JP | Arcade/Action/Puzzle |
Puyo Puyo~n Party | 1999 | Compile | Compile | JP | Arcade/Action/Puzzle |
Quake 64 | 1998 | Midway | Midway | NA, PAL | Action/First-Person Shooter |
Quake II | 1999 | Raster Productions | Activision | NA, PAL | Action/First-Person Shooter |
Quest 64 •Holy Magic CenturyPAL | 1998 | Imagineer | Imagineer THQ Konami | JP, NA, PAL | Adventure/Role Playing |
Rainbow Six | 1999 | Saffire Corporation | Red Storm Entertainment | NA, PAL | Action/First-Person Shooter |
Rakugakids | 1998 | Konami | Konami | JP, PAL | Arcade/Fighting |
Rally Challenge 2000 | 1999 | Genki | Imagineer SouthPeak Games | JP, NA | Racing/Off Road |
Rampage 2: Universal Tour | 1999 | Avalanche Software | Midway | NA, PAL | Arcade/Action/Side scrolling |
Rampage World Tour | 1998 | Saffire Corporation | Midway | NA, PAL | Arcade/Action/Side scrolling |
Rat Attack! | 2000 | Pure Entertainment | Mindscape | NA, PAL | Arcade/Action/Puzzle |
Rayman 2: The Great Escape | 1999 | Ubi Soft | Ubi Soft | NA, PAL | Adventure/3D Platformer |
Razor Freestyle Scooter | 2001 | Titanium Studios | Crave Entertainment | NA | Sports/Stunts/Scooter |
Re-Volt | 1999 | Acclaim Studios London | Acclaim Entertainment | NA, PAL | Remote Control Racing |
Ready 2 Rumble Boxing | 1999 | Point of View | Midway | NA, PAL | Sports/Boxing |
Ready 2 Rumble Boxing: Round 2 | 2000 | Point of View | Midway | NA | Sports/Boxing |
Resident Evil 2 | 1999 | Angel Studios | Capcom, Virgin Interactive (EU), Nintendo Australia (AU) | JP, NA, PAL | Action/Adventure/3D shooter |
Ridge Racer 64 | 2000 | Nintendo Software Technology | Nintendo | NA, PAL | Racing/Automobile |
Road Rash 64 | 1999 | Pacific Coast Power & Light | THQ | NA, PAL | Racing/Battle |
Roadsters | 1999 | Titus Software | Titus Software | NA, PAL | Racing/Automobile |
Robot Ponkottsu 64: Nanatsu no Umi no Caramel | 1999 | Red Company | Hudson Soft | JP | Strategy/Role Playing |
Robotron 64 | 1998 | Player 1 | Crave Entertainment | NA, PAL | Arcade/Action/ 3D Shooter |
Rocket: Robot on Wheels | 1999 | Sucker Punch | Ubisoft | NA, PAL | Adventure/3D Platformer |
Rugrats in Paris: The Movie | 2000 | Avalanche Software | THQ | NA, PAL | Adventure/3D Platformer |
Rugrats: Scavenger Hunt •Rugrats: Treasure HuntPAL | 1999 | Realtime Associates | THQ | NA, PAL | Board Game |
Rush 2: Extreme Racing USA | 1998 | Midway | Midway | NA, PAL | Racing/Automobile |
S.C.A.R.S. | 1999 | Vivid Image | Ubi Soft | NA, PAL | Racing/Battle |
Saikyō Habu Shōgi | 1996 | SETA | SETA | JP | Board Game/Strategy |
San Francisco Rush: Extreme Racing | 1997 | Midway | Midway | NA, PAL | Racing/Automobile |
San Francisco Rush 2049 | 2000 | Midway | Midway | NA, PAL | Racing/Automobile |
Scooby-Doo! Classic Creep Capers | 2000 | Terraglyph Interactive Studios | THQ | NA, PAL | Adventure |
SD Hiryu no Ken Densetsu | 1999 | Culture Brain | Culture Brain | JP | Arcade/Fighting |
Shadow Man | 1999 | Acclaim Studios Teesside | Acclaim Entertainment | NA, PAL | Action/Adventure/3D Shooter |
Shadowgate 64: Trials of the Four Towers | 1999 | Infinite Ventures | Kemco | JP, NA, PAL | Role Playing/Puzzle |
Shiren the Wanderer 2 | 2000 | Chunsoft | Chunsoft | JP | Adventure/RolePlaying |
SimCity 2000 | 1998 | Genki | Imagineer | JP | Simulation/City |
Sin and Punishment | 2000 | Treasure | Nintendo | JP | Action/3D Rail Shooter |
Snowboard Kids | 1997 | Racdym | Atlus | JP, NA, PAL | Sports/Snowboarding |
Snowboard Kids 2 | 1999 | Racdym | Atlus | JP, NA, PALAUS | Sports/Snowboarding |
South Park | 1998 | Iguana Entertainment | Acclaim Entertainment | NA, PAL | Adventure/First-Person Shooter |
South Park Rally | 2000 | Tantalus Interactive | Acclaim Entertainment | NA, PAL | Racing/Battle |
South Park: Chef's Luv Shack | 1999 | Acclaim Studios Austin | Acclaim Entertainment | NA, PAL | Game Show |
Space Invaders | 1999 | Z-Axis | Activision | NA | Arcade/Action/2D Shooter |
Space Station Silicon Valley | 1998 | DMA Design | Take-Two Interactive | NA, PAL | Adventure/Puzzle/3D Platformer |
Spider-Man | 2000 | Edge of Reality | Activision | NA | Adventure/Action/3D Platformer |
Star Fox 64 •Lylat WarsPAL | 1997 | Nintendo | Nintendo | JP, NA, PAL | Action/Flight/3D Rail Shooter |
Star Soldier: Vanishing Earth | 1998 | Hudson Soft | Hudson Soft | JP, NA | Action/2D Shooter |
Star Wars: Episode I: Battle for Naboo | 2000 | Factor 5 | LucasArts | NA, PAL | Action/3D Shooter |
Star Wars Episode I: Racer | 1999 | LucasArts | Nintendo | JP, NA, PAL | Racing/Hovercraft |
Star Wars: Rogue Squadron | 1998 | Factor 5 | Nintendo | JP, NA, PAL | Action/3D Shooter |
Star Wars: Shadows of the Empire | 1996 | LucasArts | Nintendo | JP, NA, PAL | Action/Adventure/3D Shooter |
StarCraft 64 | 2000 | Mass Media | Nintendo | NA, PALAUS | Strategy/Real-Time |
Starshot: Space Circus Fever | 1999 | Infogrames | Infogrames | NA, PAL | Action/Adventure/3D Platformer |
Stunt Racer 64 | 2000 | Boss Game Studios | Midway | NA | Racing/Automobile/Stunt |
Super B-Daman: Battle Phoenix 64 | 1998 | Hudson Soft | Hudson Soft | JP | Fighting/Mini Games |
Super Bowling | 2000 | Athena | UFO Interactive Games | JP, NA | Sports/Bowling |
Super Mario 64 | 1996 | Nintendo | Nintendo | JP, NA, PAL | Action/Adventure/3D Platformer |
Super Robot Spirits | 1998 | Banpresto | Banpresto | JP | Arcade/Fighting/Robots |
Super Robot Wars 64 | 1999 | Banpresto | Banpresto | JP | Strategy/War/Role Playing |
Super Smash Bros. | 1999 | HAL Laboratory | Nintendo | JP, NA, PAL | Arcade/Fighting |
Supercross 2000 | 1999 | MBL Research | Electronic Arts | NA, PAL | Racing/Motorcycle |
Superman | 1999 | Titus Software | Titus Software | NA, PAL | Action/Adventure/3D Platformer |
Susume! Taisen Puzzle Dama: Tokon! Marutama Cho | 1998 | Konami | Konami | JP | Arcade/Action/Puzzle |
Tamagotchi 64: Minna de Tamagotchi World | 1997 | Bandai | Bandai | JP | Board Game/Growing/Training |
Taz Express | 2000 | Zed Two | Infogrames | PAL | Adventure/Puzzle/3D Platformer |
Tetris 64 | 1998 | Amtex | SETA | JP | Arcade/Action/Puzzle |
Tetrisphere | 1997 | H2O Entertainment | Nintendo | NA, PAL | Arcade/Action/Puzzle |
Tigger's Honey Hunt | 2000 | Doki Denki Studio | NewKidCo, Ubi Soft (EU) | NA, PAL | Adventure/2D Platformer |
Tom and Jerry in Fists of Furry | 2000 | VIS Interactive | NewKidCo, Ubi Soft (EU) | NA, PAL | Arcade/Fighting |
Tonic Trouble | 1999 | Ubisoft | Ubisoft | NA, PAL | Action/Adventure/3D Platformer |
Tony Hawk's Pro Skater •Tony Hawk's SkateboardingPAL | 2000 | Edge of Reality | Activision | NA, PAL | Sports/Skateboarding |
Tony Hawk's Pro Skater 2 | 2001 | Edge of Reality | Activision | NA, PAL | Sports/Skateboarding |
Tony Hawk's Pro Skater 3 | 2002 | Edge of Reality | Activision | NA | Sports/Skateboarding |
Top Gear Hyper Bike | 2000 | Snowblind Studios | Kemco | JP, NA, PAL | Racing/Motorcycle |
Top Gear Overdrive | 1998 | Snowblind Studios | Kemco | JP, NA, PAL | Racing/Automobile |
Top Gear Rally | 1997 | Boss Game Studios | Midway | JP, NA, PAL | Racing/Automobile/Rally |
Top Gear Rally 2 | 1999 | Saffire Corporation | Kemco | JP, NA, PAL | Racing/Automobile/Rally |
Toy Story 2: Buzz Lightyear to the Rescue | 1999 | Traveller's Tales | Activision | NA, PAL | Action/Adventure/3D Platformer |
Transformers: Beast Wars Transmetals | 2000 | Pacific Coast Power & Light | BAM! Entertainment Takara | JP, NA | Arcade/Action/3D Fighting |
Triple Play 2000 | 1999 | Treyarch | Electronic Arts | NA | Sports/Baseball |
Turok: Dinosaur Hunter | 1997 | Iguana Entertainment | Acclaim Entertainment | JP, NA, PAL | Action/First-Person Shooter |
Turok 2: Seeds of Evil | 1998 | Iguana Entertainment | Acclaim Entertainment | JP, NA, PAL | Action/First-Person Shooter |
Turok 3: Shadow of Oblivion | 2000 | Acclaim Studios Austin | Acclaim Entertainment | NA, PAL | Action/First-Person Shooter |
Turok: Rage Wars | 1999 | Acclaim Studios Austin | Acclaim Entertainment | NA, PAL | Action/First-Person Shooter |
Twisted Edge Extreme Snowboarding | 1998 | Boss Game Studios | Midway | JP, NA, PAL | Sports/Snowboarding |
Ucchan Nanchan no Hono no Challenge: Denryu Ira Ira Bo | 1997 | Yuke's | Hudson Soft | JP | Game Show/Skill |
V-Rally Edition '99 | 1999 | Eden Studios | Infogrames | JP, NA, PAL | Racing/Automobile |
Vigilante 8 | 1999 | Luxoflux | Activision | NA, PAL | Racing/Destruction Durby |
Vigilante 8: 2nd Offense | 2000 | Luxoflux | Activision | NA, PAL | Racing/Destruction Durby |
Virtual Chess 64 | 1998 | Titus Software | Titus Software | NA, PAL | Board Game/Strategy |
Virtual Pool 64 | 1998 | Celeris | Crave Entertainment | NA, PAL | Sports/Billiards |
Virtual Pro Wrestling 2: Odo Keisho | 2000 | AKI | Asmik Ace | JP | Sports/Wrestling |
Virtual Pro Wrestling 64 | 1997 | AKI | Asmik Ace | JP | Sports/Wrestling |
Waialae Country Club: True Golf Classics | 1998 | T&E Soft | Nintendo | NA, PAL | Sports/Golf |
War Gods | 1997 | Eurocom | Midway | NA, PAL | Arcade/Action/3D Fighting |
Wave Race 64 | 1996 | Nintendo | Nintendo | JP, NA, PAL | Sports/Jet Ski |
Wayne Gretzky's 3D Hockey | 1996 | Williams Entertainment | Midway | JP, NA, PAL | Sports/Ice Hockey |
Wayne Gretzky's 3D Hockey '98 | 1997 | Software Creations | Midway | NA, PAL | Sports/Ice Hockey |
WCW Backstage Assault | 2000 | Kodiak Interactive | Electronic Arts | NA | Sports/Wrestling |
WCW Mayhem | 1999 | Kodiak Interactive | Electronic Arts | NA, PAL | Sports/Wrestling |
WCW Nitro | 1999 | Inland Productions | THQ | NA | Sports/Wrestling |
WCW vs. nWo: World Tour | 1997 | AKI | THQ | NA, PAL | Sports/Wrestling |
WCW/nWo Revenge | 1998 | AKI | THQ | NA, PAL | Sports/Wrestling |
Wetrix | 1998 | Zed Two | Ocean Software, Infogrames Multimedia | JP, NA, PAL | Arcade/Action/Puzzle |
Wheel of Fortune | 1997 | GameTek | GameTek | NA | Game Show/Knowledge |
WinBack •Operation: WinbackPAL | 1999 | Omega Force | Koei | JP, NA, PAL | Action/Adventure/3D Shooter |
Wipeout 64 | 1998 | Psygnosis | Midway | NA, PAL | Racing/Hovercraft |
Wonder Project J2: Corlo no Mori no Josette | 1996 | Givro | Enix | JP | Strategy/Role Playing/2D Click and Move |
World Cup 98 | 1998 | Electronic Arts | Electronic Arts | NA, PAL | Sports/Soccer |
World Driver Championship | 1999 | Boss Game Studios | Midway | NA, PAL | Racing/Automobile |
The World Is Not Enough | 2000 | Eurocom | EA Games | NA, PAL | Action/First-Person Shooter |
Worms Armageddon | 2000 | Infogrames Lyon House | Infogrames | NA, PAL | Strategy/Puzzle |
WWF Attitude | 1999 | Iguana West | Acclaim Sports | NA, PAL | Sports/Wrestling |
WWF No Mercy | 2000 | AKI | THQ | NA, PAL | Sports/Wrestling |
WWF War Zone | 1998 | Iguana West | Acclaim Sports | NA, PAL | Sports/Wrestling |
WWF WrestleMania 2000 | 1999 | AKI | THQ | JP, NA, PAL | Sports/Wrestling |
Xena: Warrior Princess: The Talisman of Fate •Xena: Warrior PrincessPAL | 1999 | Saffire Corporation | Titus Software | NA, PAL | Arcade/Action/3D Fighting |
Yakochu II: Satsujin Koro | 1999 | Athena | Athena | JP | Strategy/Role Playing/Mystery |
Yoshi's Story | 1997 | Nintendo | Nintendo | JP, NA, PAL | Action/Adventure/2D Platformer |
Zoor: Maju Tsukai Densetsu | 1999 | Pandora Box | Imagineer | JP | Battle/Strategy/Training |
Unlicensed games[edit]
Title(s) | Year | Developer(s) | Publisher(s) | Region(s) | Genre(s) | Notes |
---|---|---|---|---|---|---|
40 Winks | 2018 | Eurocom | Piko Interactive | JP, NA, PAL | 3D Platformer | Originally to be published by GT Interactive around late 1999 to early 2000 but cancelled. The Nintendo 64 port was published by Piko Interactive in 2018 after being funded through Kickstarter.[22] |
Dragon Sword | N/A | Interactive Studios | Piko Interactive | JP, NA, PAL | Action/Adventure/Hack and Slash | Originally to be published by MGM Interactive but cancelled. The game is planned to be published by Piko Interactive.[23] |
Notes[edit]
References[edit]
- 'Nintendo 64 Games'(PDF). Nintendo of America, Web Archive. Archived from the original(PDF) on March 20, 2007. Retrieved March 20, 2007.
- ^Careless, Simon. Gaming Hacks. O'Reilly Media. p. 193. ISBN0-596-00714-0.
- ^Schneider, Peer. 'N64 Hardware Guide'. IGN. Retrieved 2010-05-09.
- ^Maddrell, Alan (July 2001). 'How to.. Play Import N64 Games'. N64 Magazine. Future Publishing. pp. 82–92.
- ^Craig Glenday, ed. (2008-03-11). 'Hardware: Best-Sellers by Platform'. Guinness World Records Gamer's Edition 2008. Guinness World Records. Guinness. p. 50. ISBN978-1-904994-21-3.
- ^Tsang, Rayman. 'Nintendo under fire: A history of adversity'. Games.net. Archived from the original on December 30, 2010.
- ^Buchanan, Levi. 'Nintendo 64 Week: Day Two: Sticking with cartridges was a costly decision. For everybody'. IGN. Archived from the original on 2011-07-26. Retrieved 2010-05-09.
- ^Forster, Winnie. Encyclopedia of Game Machines. Magdalena Gniatczynska. p. 164. ISBN3-00-015359-4.
- ^Kent, Steven L.The Ultimate History of Video Games. pp. 510–511.
- ^'Consolidated Sales Transition by Region'(PDF). Nintendo. 2013-07-30. Archived from the original(PDF) on 2013-08-10. Retrieved 2013-07-31.
- ^ abcde'Master Game List'. Nintendo. Archived from the original on October 2, 2012. Retrieved April 9, 2015.
- ^ abcde'NINTENDO64全発売ソフト一覧' (in Japanese). Nintendo Co, Ltd. Retrieved April 9, 2015.
- ^ ab'Total Test'. EMAP Limited. November 2000. pp. 46–52.
- ^ ab'The Awesome Collection, directory'. EMAP Limited. April 2002. pp. 54–62.
- ^ abc'Nintendo 64 Game List'. Game Classification.com. pp. 1–8. Retrieved June 12, 2010.
- ^ ab'All Nintendo 64 Games'. GameSpot. pp. 1–7. Retrieved May 31, 2010.
- ^'Nintendo 64 Games'. Pwned,LLC. Archived from the original on 2013-02-01. Retrieved 2010-07-01.
- ^'ESRB Game Ratings, for Nintendo 64 games'. Entertainment Software Rating Board. pp. 1–12. Retrieved May 9, 2010.
- ^ ab'Nintendo 64, Game Browser'. MobyGames. pp. 1–13. Retrieved June 12, 2010.
- ^Brown, Andy. 'Nintendo 64 PAL Games Checklist, however 'NFL Blitz' was not released in PAL format'(PDF). Console Passion Retro Games. Retrieved January 7, 2008. A PAL checklist available for download in PDF format.
- ^'Nintendo 64: Game Profiles'. IGN. pp. #, A–Z. Archived from the original on July 13, 2011. Retrieved June 12, 2010.
- ^'Nintendo 64 Games, by letter and genre'. GamFAQs. CBS Interactive. pp. A–Z, #, and genre. Retrieved May 9, 2010.
- ^Watts, Martin (2018-02-12). 'Cancelled 3D platformer 40 Winks may finally get a physical release 20 years later'. N64 Today. Retrieved 2018-02-13.
- ^Craddock, Ryan (2019-01-30). 'Unreleased N64 Game Dragon Sword Might Finally Be Completed 20 Years Later'. Nintendo Life. Nlife Media. Retrieved 2019-04-15.
Top: North American SNES (c. 1991) Bottom: Japanese Super Famicom, which has the same casing later used in European and Australian consoles. Other variations are pictured under Casing below | |
Also known as | SNES Super NES Super Nintendo |
---|---|
Developer | Nintendo R&D2 |
Manufacturer | Nintendo |
Type | Home video game console |
Generation | Fourth generation |
Release date |
|
Lifespan | 1990–2003[4] |
Introductory price | ¥25,000 US$199 |
Discontinued |
|
Units sold | Worldwide: 49.10 million[4] North America 23.35 million Japan: 17.17 million Other: 8.58 million |
Media | ROM cartridge |
CPU | Ricoh 5A22 @ 3.58 MHz |
Sound | Nintendo S-SMP |
Online services | Satellaview (Japan only) XBAND (USA and Canada only) Nintendo Power (Japan only) |
Best-selling game |
|
Predecessor | Nintendo Entertainment System |
Successor | Nintendo 64 |
The Super Nintendo Entertainment System (SNES),[b] also known as the Super NES[c] or Super Nintendo,[d] is a 16-bithome video game console developed by Nintendo that was released in 1990 in Japan and South Korea,[citation needed] 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (SFC).[e] In South Korea, it is known as the Super Comboy[f] and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993,[15] by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.
The SNES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. The system was designed to accommodate the ongoing development of a variety of enhancement chips integrated in game cartridges to be competitive into the next generation.
The SNES was a global success, becoming the best-selling console of the 16-bit era after launching relatively late and facing intense competition from Sega's Genesis console in North America and Europe. Overlapping the NES's 61.9 million unit sales, the SNES remained popular well into the 32-bit era, with 49.1 million units sold worldwide by the time it was discontinued in 2003. It continues to be popular among collectors and retro gamers, with new homebrew games and Nintendo's emulated rereleases, such as on the Virtual Console and the Super NES Classic Edition.
- 1History
- 2Technical specifications
History[edit]
To compete with the popular Family Computer in Japan, NEC Home Electronics launched the PC Engine in 1987, and Sega followed suit with the Mega Drive in 1988. The two platforms were later launched in North America in 1989 as the TurboGrafx-16 and the Sega Genesis, respectively. Both systems were built on 16-bit architectures and offered improved graphics and sound over the 8-bit NES. However, it took several years for Sega's system to become successful.[16] Nintendo executives were in no rush to design a new system, but they reconsidered when they began to see their dominance in the market slipping.[17]
Launch[edit]
Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990 for ¥25,000 (equivalent to 27,800 yen in 2019). It was an instant success; Nintendo's initial shipment of 300,000 units sold out within hours, and the resulting social disturbance led the Japanese government to ask video game manufacturers to schedule future console releases on weekends.[18] The system's release also gained the attention of the Yakuza, leading to a decision to ship the devices at night to avoid robbery.[19]
With the Super Famicom quickly outselling its rivals, Nintendo reasserted itself as the leader of the Japanese console market.[20] Nintendo's success was partially due to the retention of most of its key third-party developers, including Capcom, Konami, Tecmo, Square, Koei, and Enix.[21]
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Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for $199 (equivalent to $366 in 2018). It began shipping in limited quantities on August 23, 1991,[a][27] with an official nationwide release date of September 9, 1991.[28] The SNES was released in the United Kingdom and Ireland in April 1992 for £150 (equivalent to £305 in 2018), with a German release following a few weeks later.
Most of the PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. The Playtronic Super NES in Brazil, although PAL-M, uses the North American design.[29] Both the NES and SNES were released in Brazil in 1993 by Playtronic, a joint venture between the toy company Estrela and consumer electronics company Gradiente.[30]
The SNES and Super Famicom launched with few games, but these games were well received in the marketplace. In Japan, only two games were initially available: Super Mario World and F-Zero.[31] (A third game, Bombuzal, was released during the launch week.[32]) In North America, Super Mario World launched as a bundle with the console; other launch games include F-Zero, Pilotwings (both of which demonstrate the console's Mode 7 pseudo-3D rendering capability), SimCity, and Gradius III.[33]
Console wars[edit]
The rivalry between Nintendo and Sega resulted in what has been described as one of the most notable console wars in video game history,[34] in which Sega positioned the Genesis as the 'cool' console, with games aimed at older audiences, and aggressive advertisements that occasionally attacked the competition.[35] Nintendo however, scored an early public relations advantage by securing the first console conversion of Capcom's arcade classic Street Fighter II for SNES, which took more than a year to make the transition to the Genesis. Though the Genesis had a two year lead to launch time, a much larger library of games, and a lower price point,[36] it only represented an estimated 60% of the American 16-bit console market in June 1992,[37] and neither console could maintain a definitive lead for several years. Donkey Kong Country is said to have helped establish the SNES's market prominence in the latter years of the 16-bit generation,[38][39][40][41] and for a time, maintain against the PlayStation and Saturn.[42] According to Nintendo, the company had sold more than 20 million SNES units in the U.S.[43] According to a 2014 Wedbush Securities report based on NPD sales data, the SNES outsold the Genesis in the U.S. market.[44]
Changes in policy[edit]
During the NES era, Nintendo maintained exclusive control over games released for the system—the company had to approve every game, each third-party developer could only release up to five games per year (but some third parties got around this by using different names, for example Konami's 'Ultra Games' brand), those games could not be released on another console within two years, and Nintendo was the exclusive manufacturer and supplier of NES cartridges. However, competition from Sega's console brought an end to this practice; in 1991, Acclaim began releasing games for both platforms, with most of Nintendo's other licensees following suit over the next several years; Capcom (which licensed some games to Sega instead of producing them directly) and Square were the most notable holdouts.[45]
Nintendo continued to carefully review submitted games, scoring them on a 40-point scale and allocating marketing resources accordingly. Each region performed separate evaluations.[46] Nintendo of America also maintained a policy that, among other things, limited the amount of violence in the games on its systems. The surprise arcade hit Mortal Kombat (1992) is a gory fighting game with huge splashes of blood and dismemberment, which challenged Nintendo of America for console release and was heavily censored.[g] Because the Genesis version retains all of the gore,[47] it outsold the censored SNES version by a ratio of nearly three to one.[48]
U.S. Senators Herb Kohl and Joe Lieberman convened a Congressional hearing on December 9, 1993, to investigate the marketing of violent video games to children.[h] Though Nintendo took the high ground with moderate success, the hearings led to the creation of the Interactive Digital Software Association and the Entertainment Software Rating Board, and the inclusion of ratings on all video games.[47][48] With these ratings in place, Nintendo decided its censorship policies were no longer needed.[48]
32-bit era and beyond[edit]
While other companies were moving on to 32-bit systems, Rare and Nintendo proved that the SNES was still a strong contender in the market. In November 1994, Rare released Donkey Kong Country, a platform game featuring 3D models and textures pre-rendered on SGI workstations. With its detailed graphics, fluid animation and high-quality music, Donkey Kong Country rivaled the aesthetic quality of games that were being released on newer 32-bit CD-based consoles. In the last 45 days of 1994, the game sold 6.1 million units, making it the fastest-selling video game in history to that date. This game sent a message that early 32-bit systems had little to offer over the SNES, and helped make way for the more advanced consoles on the horizon.[49][50] According to TRSTS reports, two of the top five best-selling games in the U.S. for December 1996 were Super NES games.[51]
In October 1997, Nintendo released a redesigned model of the SNES (the SNS-101 model referred to as 'New-Style Super NES') in North America for US$99, with some units including the pack-in game Super Mario World 2: Yoshi's Island.[52] Like the earlier redesign of the NES (model NES-101), the new model was slimmer and lighter than its predecessor, but it lacked S-Video and RGB output, and it was among the last major SNES-related releases in the region. A similarly redesigned Super Famicom Jr. was released in Japan at around the same time.[53]
Nintendo ceased the production of the SNES in North America in 1999,[5] about two years after releasing Kirby's Dream Land 3 (its final first-party game in the US) on November 27, 1997, a year after releasing Frogger (its final third-party game in the US). In Japan, Nintendo continued production of both the Family Computer and the Super Famicom until September 25, 2003,[6] and new games were produced until the year 2000, ending with the release of Metal Slader Glory Director's Cut on November 29, 2000.[54]
Many popular SNES games were ported to the Game Boy Advance, which has similar video capabilities. In 2005, Nintendo announced that SNES games would be made available for download via the Wii's Virtual Console service.[55] On October 31, 2007, Nintendo Co., Ltd. announced that it would no longer repair Family Computer or Super Famicom systems due to an increasing shortage of the necessary parts.[56] On March 3, 2016, Nintendo Co., Ltd. announced that it would bring SNES games to the New Nintendo 3DS and New Nintendo 3DS XL (and later the New Nintendo 2DS XL) via its eShop download service.[57]
Technical specifications[edit]
The 16-bit design of the SNES[58] incorporates graphics and sound co-processors that perform tiling and simulated 3D effects, a palette of 32,768 colors, and 8-channel ADPCM audio. These base platform features, plus the ability to dramatically extend them all through substantial chip upgrades inside of each cartridge, represent a leap over the 8-bit NES generation and some significant advantages over 16-bit competitors such as the Genesis.[59]
CPU and RAM[edit]
CPU reference | |
---|---|
Processor | 16-bit Custom WDC 65C816 core |
Clock rates(NTSC) | Input: 21.47727 MHz Bus: 3.58 MHz, 2.68 MHz, or 1.79 MHz |
Clock rates(PAL) | Input: 21.28137 MHz Bus: 3.55 MHz, 2.66 MHz, or 1.77 MHz |
Buses | 24-bit and 8-bit address buses, 8-bit data bus |
Additional features |
|
The CPU is a Ricoh 5A22, which is a modification of the WDC65C816. It is a derivative of the 16-bit 65C816. In NTSC regions, its nominal clock speed is 3.58 MHz but the CPU will slow down to either 2.68 MHz or 1.79 MHz when accessing some slower peripherals.[60]
This CPU has an 8-bit data bus and two address buses. The 24-bit 'Bus A' is used for general accesses, while the 8-bit 'Bus B' is used to access support chip registers such as the video and audio co-processors.
The WDC 65C816 also supports an 8-channel DMA unit; an 8-bit parallel I/O port a controller port interface circuits allowing serial and parallel access to controller data; a 16-bit multiplication and division unit; and circuitry for generating non-maskable interrupts on V-blank and IRQ interrupts on calculated screen positions.[60]
Early revisions of the 5A22 used in SHVC boards are prone to spontaneous failure; this can produce a variety of symptoms including graphics glitches during Mode 7 operation, a black screen on power-on, or inability to read the controllers properly. The first revision 5A22 also had a fatal bug in the DMA controller that could cause games to crash when running; this was corrected in subsequent revisions.[61]
The console contains 128KB of general-purpose RAM, which is separate from the RAM dedicated to the video and audio subsystems.
Video[edit]
Video reference | |
---|---|
Resolutions | Progressive: 256×224, 512×224, 256×239, 512×239 Interlaced: 512×448, 512×478 |
Pixel depth | 2, 4, 7, or 8 bpp indexed; 8 or 11 bpp direct |
Total colors | 32768 (15-bit) |
Sprites | 128, 32 max per line; up to 64 × 64 pixels |
Backgrounds | Up to 4 planes; each up to 1024 × 1024 pixels |
Effects |
|
The Picture Processing Unit (PPU) consists of two separate but closely tied IC packages. It contains 64KB of SRAM for storing video data, 544 bytes of object attribute memory (OAM) for storing sprite data, and 256 × 15 bits of color generator RAM (CGRAM) for storing palette data. This CGRAM allows the console to display up to 256 colors, chosen from the 15-bit RGB color space, for a total of 32,768 possible colors. The PPU is clocked by the same signal as the CPU, and generates a pixel every two or four cycles.[58]Eight video modes are available to the programmer:
- Mode 0: 4 layers, all using 4-color palettes. Each BG uses its own section of the SNES palette. Up to 96 colors can be displayed on the backgrounds, 24 colors per layer.
- Mode 1: 3 layers, two using 16-color palettes and one using 4-color palettes. Up to 120 colors can be displayed by first two layers and 24 colors by third layer.
- Mode 2: 2 layers, both using 16-color palettes. Each tile can be individually scrolled. Up to 120 colors can be displayed on screen.
- Mode 3: 2 layers, one using the full 256-color palette and one using 16-color palettes. The 256-color layer can also directly specify colors from an 11-bit (RGB443) colorspace. Up to 256 colors displayed by first layer and 120 colors by second layer.
- Mode 4: 2 layers, one using the full 256-color palette and one using 4-color palettes. The 256-color layer can directly specify colors, and each tile can be individually scrolled. Up to 256 colors displayed by first layer and 24 colors by second layer.
- Mode 5: 2 layers, one using 16-color palettes and one using 4-color palettes. Tile decoding is altered to facilitate use of the 512-width and interlaced resolutions. Up to 120 colors displayed by first layer and 24 colors by second layer.
- Mode 6: 1 layer, using 16-color palettes. Tile decoding is as in Mode 5, and each tile can be individually scrolled. Up to 120 colors can be displayed on screen.
- Mode 7: 1 layer of 128×128 tiles of size 8×8 from a set of 256, which may be interpreted as a 256-color one-plane layer or a 128-color two-plane layer. The layer may be rotated and scaled using matrix transformations. A programming technique called HDMA can be used to change the matrix parameters for each scanline in order to generate perspective effects.
Audio[edit]
Audio reference | |
---|---|
Processors | Nintendo S-SMP |
Clock rates | Input: 24.576 MHz SPC700: 1.024 MHz |
Output | 8 channels, stereo |
Effects |
|
The audio subsystem, the S-SMP, is a dedicated single chip consisting of an 8-bit CPU, along with a 16-bit DSP, and 64KB of SRAM. It is designed and produced by Sony[62] and is completely independent from the rest of the system. It is clocked at a nominal 24.576 MHz in both NTSC and PAL systems.It is capable of producing stereo sound, composed from 8 voices generated using 16 bit audio samples and various effects such as reverberation.[63]
Regional lockout[edit]
Nintendo employed several types of regional lockout, including both physical and hardware incompatibilities.
Top: North American design
Bottom: Japanese and PAL region design. The bottom cartridge also illustrates the optional pins used by enhancement chips such as the Super FX 3D chip.
On a physical level, the cartridges are shaped differently for different regions. North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console.[64][65]
Internally, a regional lockout chip (CIC) within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. The Japanese and North American machines have the same region chip. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console; hardware in later games can detect this situation, so it later became common to install a switch to reconnect the lockout chip as needed.[66]
PAL consoles face another incompatibility when playing out-of-region cartridges: the NTSC video standard specifies video at 60 Hz while PAL operates at 50 Hz, resulting in approximately 16.7% slower framerate. Additionally, PAL's higher resolution results in letterboxing of the output image.[64] Some commercial PAL region releases exhibit this same problem and, therefore, can be played in NTSC systems without issue, while other games will face a 20% speedup if played in an NTSC console. To mostly correct this issue, a switch can be added to place the SNES PPU into a 60 Hz mode supported by most newer PAL televisions. Later games will detect this setting and refuse to run, requiring the switch to be thrown only after the check completes.[67]
Casing[edit]
Japanese SHVC-001 model (1990–1998) | American SNS-001 model (1991–1997) | PAL-region SNSP-001A model (1992–1998) | New-Style Super NES SNS-101 (1997–1999) | Japanese SHVC-101 model (1998–2003) | South Korean SNSN-001 model |
All versions of the Super NES are predominantly gray, of slightly different shades. The original North American version, designed by Nintendo of America industrial designer Lance Barr[68] (who previously redesigned the Famicom to become the NES[69]), has a boxy design with purple sliding switches and a dark gray eject lever. The loading bay surface is curved, both to invite interaction and to prevent food or drinks from being placed on the console and spilling as had happened with the flat surfaced NES.[68] The Japanese and European versions are more rounded, with darker gray accents and buttons. The North American New-style Super NES (model SNS-101) and the Japanese Super Famicom Jr. (model SHVC-101), all designed by Barr, are both smaller with a rounded contour; however, the SNS-101 buttons are purple where the Super Famicom Jr. buttons are gray. The European and American versions of the SNES controllers have much longer cables compared to the Japanese Super Famicom controllers.
All versions incorporate a top-loading slot for game cartridges, although the shape of the slot differs between regions to match the different shapes of the cartridges. The MULTI OUT connector (later used on the Nintendo 64 and GameCube) can output composite video, S-Video and RGB signals, as well as RF with an external RF modulator.[70][71] Original versions additionally include a 28-pin expansion port under a small cover on the bottom of the unit and a standard RF output with channel selection switch on the back;[72] the redesigned models output composite video only, requiring an external modulator for RF.[73]
The ABS plastic used in the casing of some older SNES and Super Famicom consoles is particularly susceptible to oxidization with exposure to air, likely due to an incorrect mixture of the stabilizing or flame retarding additives. This, along with the particularly light color of the original plastic, causes affected consoles to quickly become yellow; if the sections of the casing came from different batches of plastic, a 'two-tone' effect results.[74]
Game cartridge[edit]
The cartridge media of the console is officially referred to as Game Pak in most Western regions,[75] and as Cassette (カセットKasetto) in Japan and parts of Latin America.[76] While the SNES can address 128 Mbit,[i] only 117.75 Mbit are actually available for cartridge use. A fairly normal mapping could easily address up to 95 Mbit of ROM data (48 Mbit at FastROM speed) with 8 Mbit of battery-backed RAM. However, most available memory access controllers only support mappings of up to 32 Mbit. The largest games released (Tales of Phantasia and Star Ocean) contain 48 Mbit of ROM data,[77][78] while the smallest games contain only 2 Mbit.
Cartridges may also contain battery-backed SRAM to save the game state, extra working RAM, custom coprocessors, or any other hardware that will not exceed the maximum current rating of the console.
Peripherals[edit]
The standard SNES controller adds X and Y face buttons to the design of the NES iteration, arranging the four in a diamond shape, and adds two shoulder buttons. It features an ergonomic design by Lance Barr, later used for the NES-102 model controllers, also designed by Barr.[68][69] The Japanese and PAL region versions incorporate the colors of the four action buttons into the system's logo. The North American version's buttons are colored to match the redesigned console; the X and Y buttons are lavender with concave faces, and the A and B buttons are purple with convex faces. Several later consoles derive elements of their controller design from the SNES, including the PlayStation, Dreamcast, Xbox, and Wii Classic Controller.[79][80][81]
Throughout the course of its life, a number of peripherals were released which added to the functionality of the SNES. Many of these devices were modeled after earlier add-ons for the NES: the Super Scope is a light gun functionally similar to the NES Zapper (though the Super Scope features wireless capabilities) and the Super Advantage is an arcade-style joystick with adjustable turbo settings akin to the NES Advantage. Nintendo also released the SNES Mouse in conjunction with Mario Paint. Hudson Soft, under license from Nintendo, released the Super Multitap, a multiplayer adapter for use with its popular series of Bomberman games. Some of the more unusual controllers include the BatterUP baseball bat, the Life Fitness Entertainment System (an exercise bike controller with built-in monitoring software),[82] and the TeeV Golf golf club.[83][84]
Though Nintendo never released an adapter for playing NES games on the SNES, the Super Game Boy adapter cartridge allows games designed for Nintendo's portable Game Boy system to be played on the SNES. The Super Game Boy touts several feature enhancements over the Game Boy, including palette substitution, custom screen borders, and access to the SNES console's features by specially enhanced Game Boy games.[85] Japan also saw the release of the Super Game Boy 2, which adds a communication port to enable a second Game Boy to connect for multiplayer games.
Like the NES before it, the SNES has unlicensed third-party peripherals, including a new version of the Game Geniecheat cartridge designed for use with SNES games.
Soon after the release of the SNES, companies began marketing backup devices such as the Super Wildcard, Super Pro Fighter Q, and Game Doctor.[86] These devices create a backup of a cartridge. They can also be used to play illicit ROM images or to create copies of rented video games, violating copyright laws in many jurisdictions.
Japan saw the release of the Satellaview, a modem which attaches to the Super Famicom's expansion port and connected to the St.GIGAsatellite radio station from April 23, 1995 to June 30, 2000. Satellaview users could download gaming news and specially designed games, which were frequently either remakes of or sequels to older Famicom games, and released in installments.[87] In the United States, the relatively short-lived XBAND allowed users to connect to a network via a dial-up modem to compete against other players around the country.
During the SNES's life, Nintendo contracted with two different companies to develop a CD-ROM-based peripheral for the console to compete with Sega's CD-ROM based add-on, Sega CD. Although a SNES-CD prototype console was produced by Sony, Nintendo's deals with both Sony and Philips were canceled, with Philips gaining the right to release a series of games based on Nintendo franchises for its CD-imultimedia console and Sony going on to develop its own PlayStation console based on its initial dealings with Nintendo.[88][89]
Enhancement chips[edit]
As part of the overall plan for the SNES, rather than include an expensive CPU that would still become obsolete in a few years, the hardware designers made it easy to interface special coprocessor chips to the console, just like the MMC chips used for most NES games. This is most often characterized by 16 additional pins on the cartridge card edge.[90]
The Super FX is a RISC CPU designed to perform functions that the main CPU can not feasibly do. The chip is primarily used to create 3D game worlds made with polygons, texture mapping and light source shading. The chip can also be used to enhance 2D games.[91]
The Nintendo fixed-point digital signal processor (DSP) chip allowed for fast vector-based calculations, bitmap conversions, both 2D and 3D coordinate transformations, and other functions.[92] Four revisions of the chip exist, each physically identical but with different microcode. The DSP-1 version, including the later 1A and 1B bug fix revisions, is used most often; the DSP-2, DSP-3, and DSP-4 are used in only one game each.[93]
Similar to the 5A22 CPU in the console, the SA-1 chip contains a 65c816 processor core clocked at 10 MHz, a memory mapper, DMA, decompression and bitplane conversion circuitry, several programmable timers, and CIC region lockout functionality.[91]
In Japan, games could be downloaded cheaper than standard cartridges, from Nintendo Power kiosks onto special cartridges containing flash memory and a MegaChips MX15001TFC chip. The chip managed communication with the kiosks to download ROM images, and provided an initial menu to select which of the downloaded games would be played. Some were available both in cartridge and download form, while others were download only. The service closed on February 8, 2007.[94]
Many cartridges contain other enhancement chips, most of which were created for use by a single company in a few games;[93] the only limitations are the speed of the SNES itself to transfer data from the chip and the current limit of the console.
Emulation[edit]
Like the NES before it, the SNES has retained a long-lived fan base. It has continued to thrive on the second-hand market, emulators, and remakes. The SNES has taken the same revival path as the NES.
Emulation projects began with the initial release of VSMC in 1994, and Super Pasofami became the first working SNES emulator in 1996.[95] During that time, two competing emulation projects—Snes96 and Snes97—merged to form Snes9x.[91] In 1997, SNES enthusiasts began programming an emulator named ZSNES.[96] In 2004, higan began development as bsnes, in an effort to emulate the system as closely as possible.
Nintendo of America took the same stance against the distribution of SNES ROM image files and the use of emulators as it did with the NES, insisting that they represented flagrant software piracy.[97] Proponents of SNES emulation cite discontinued production of the SNES constituting abandonware status, the right of the owner of the respective game to make a personal backup via devices such as the Retrode, space shifting for private use, the desire to develop homebrew games for the system, the frailty of SNES ROM cartridges and consoles, and the lack of certain foreign imports. Nintendo designed a hobbyist development system for the Super NES, but never released it.[98]
Emulation of the Super NES is also available on platforms such as Android,[99] and iOS,[100][101] the Nintendo DS line,[102] the Gizmondo,[103] the Dingoo and the GP2X by GamePark Holdings,[104] as well as PDAs.[105] While individual games have been included with emulators on some GameCube discs, Nintendo's Virtual Console service for the Wii marks the introduction of officially sanctioned general SNES emulation.
A dedicated mini-console, the Super NES Classic Edition, was released in September 2017 after the NES Classic Edition. The emulation-based system, which is physically modeled after the North American and European versions of the SNES in their respective regions, is bundled with two SNES-style controllers and comes preloaded with 21 games, including the previously unreleased Star Fox 2.[106]
Legacy[edit]
Approximately 49.1 million Super NES consoles were sold worldwide, with 23.35 million of those units sold in the Americas and 17.17 million in Japan.[4] Although it could not quite repeat the success of the NES, which sold 61.91 million units worldwide,[4] the SNES was the best-selling console of its era.
In 2007, GameTrailers named the SNES as the second-best console of all time in their list of top ten consoles that 'left their mark on the history of gaming', citing its graphics, sound, and library of top-quality games.[107] In 2015, they also named it the best Nintendo console of all time, saying, 'The list of games we love from this console completely annihilates any other roster from the Big N.'[108] Technology columnist Don Reisinger proclaimed 'The SNES is the greatest console of all time' in January 2008, citing the quality of the games and the console's dramatic improvement over its predecessor;[109] fellow technology columnist Will Greenwald replied with a more nuanced view, giving the SNES top marks with his heart, the NES with his head, and the PlayStation (for its controller) with his hands.[110] GamingExcellence also gave the SNES first place in 2008, declaring it 'simply the most timeless system ever created' with many games that stand the test of time and citing its innovation in controller design, graphics capabilities, and game storytelling.[111] At the same time, GameDaily rated it 5th of the 10 greatest consoles for its graphics, audio, controllers, and games.[112] In 2009, IGN named the Super Nintendo Entertainment System the fourth best video game console, complimenting its audio and number of AAA games.[79]
See also[edit]
Super Mario 64 Rom Hack Star Road Download
Notes[edit]
- ^ abAccording to Stephen Kent's The Ultimate History of Video Games, the official launch date was September 9.[22] Newspaper and magazine articles from late 1991 report that the first shipments were in stores in some regions on August 23,[23][24] while it arrived in other regions at a later date.[25] Many modern online sources since about 2005 report August 13.[26]
- ^The acronym SNES can be pronounced by English speakers as a single word (compare 'NATO') with various pronunciations, a string of letters (compare 'IBM'), or as a hybrid (compare 'JPEG'). In written English, the choice of indefinite article can be problematic due to these differences in pronunciation.[11][12]
- ^The abbreviation 'Super NES' is printed in a label on the bottom of the console as the 'Super NES Control Deck' and is commonly used in various Nintendo peripherals and literature related to the platform.
- ^While the use of 'Super Nintendo' is common in colloquial speech and is officially called so by Nintendo of Europe,[13] Nintendo of America's official guidelines discourage it, preferring instead the abbreviations of 'Super NES' or 'SNES' in a formal context.[14]
- ^Super Famicom (Japanese: スーパーファミコンHepburn: Sūpā Famikon, officially adopting the abbreviated name of its predecessor, the Famicom)
- ^슈퍼 컴보이 Syupeo Keomboi
- ^In both The Ultimate History of Video Games and Purple Reign: 15 Years of the SNES, the disparity in sales is directly attributed to the SNES version lacking the excessive blood which was recolored grey and described as 'sweat', and lacking some of the more gruesome finishing moves. See the Talk page for details.
- ^While some contend that Nintendo orchestrated the Congressional hearings of 1993, Senator Lieberman and NOA's Senior Vice President (later Chairman) Howard Lincoln both refute these allegations.[48]
- ^Unless otherwise specified, kilobyte (kB), megabyte (MB), and megabit (Mbit) are used in the binary sense in this article, referring to quantities of 1024 or 1,048,576.
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- ^ abDon Reisinger (January 21, 2009). 'Does the Xbox 360's 'Lack of Longevity' Matter?'. CNET. Retrieved October 23, 2015.
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Last weekend, months after video-game addicts started calling, Dave Adams finally was able to sell them what they craved: Super Nintendo. Adams, the manager of Babbages in South Coast Plaza, got 32 of the $199.95 systems Friday.
Based on the publication date, the 'Friday' mentioned would be August 23, 1991. - ^'Super Nintendo It's Here!!!'. Electronic Gaming Monthly. Sendai Publishing Group (28): 162. November 1991.
The Long awaited SNES is finally available to the U.S. gaming public. The first few pieces of this fantastic unit hit the store shelves on August 23, 1991. Nintendo, however, released the first production run without any heavy fanfare or spectacular announcements.
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On Friday, area Toys R Us stores […] were expecting SNES, with a suggested retail price of $199.95, any day, said Brad Grafton, assistant inventory control manager for Toys R Us.
Based on the publication date, the 'Friday' mentioned would be August 23, 1991. - ^Ray Barnholt (August 4, 2006). 'Purple Reign: 15 Years of the SNES'. 1UP.com. p. 2. Archived from the original on October 17, 2012. Retrieved June 14, 2007.
- ^Campbell, Ron (August 27, 1991). 'Super Nintendo sells quickly at OC outlets'. The Orange County Register.
Super Nintendo began showing up in Southern California stores Wednesday, nearly three weeks before the official Sept. 9 release date. .. Until the official nationwide release Sept. 9, availability will be limited.
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- ^Kent (2001), pp. 448–449.
- ^Kent (2001), p. 433.
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Super Mario 64 Hack Star Road Download
Bibliography[edit]
- Kent, Steven L. (2001). The Ultimate History of Video Games: The Story Behind the Craze that Touched our Lives and Changed the World. Roseville, California: Prima Publishing. ISBN0-7615-3643-4.
- Sheff, David (1993). Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children (First ed.). New York: Random House. ISBN0-679-40469-4.
External links[edit]
Wikimedia Commons has media related to Super Famicom and variants. |
- Super NES Programming at Wikibooks